/* * Author: PabstMirror * Handles when a unit gets in to a vehicle. * * Arguments: * 0: vehicle * 1: dunno * 2: unit * * Return Value: * None * * Example: * [car2, x, player] call ACE_attach_fnc_handleGetIn * * Public: No */ #include "script_component.hpp" params ["", "", "_unit"]; TRACE_1("params",_unit); if (!local _unit) exitWith {}; private ["_attachedList"]; _attachedList = _unit getVariable [QGVAR(attached), []]; if ((count _attachedList) == 0) exitWith {}; (_attachedList select 0) params ["_xObject"]; if (!isNull _xObject) then { TRACE_1("detaching and moving attached light",_xObject); detach _xObject; _xObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]); [{ params ["_detachedLight"]; TRACE_1("delayed delete",_detachedLight); deleteVehicle _detachedLight; }, [_xObject], 2] call CBA_fnc_waitAndExecute; (_attachedList select 0) set [0, objNull]; }; _unit setVariable [QGVAR(attached), _attachedList, true];