/* * Author: commy2 * * Returns all lighting hitpoints of any vehicle. * Note: These are actual selections that are affected by setHit and getHit, not getHitPointDamage or setHitpointDamage. * They behave like having an armor value of 0. * * Arguments: * 0: Vehicle * * Return Value: * 0: Light Hitpoints * 1: Selections * * Public: Yes */ #include "script_component.hpp" params ["_vehicle"]; private ["_config", "_hitpoints", "_selections"]; _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _hitpoints = []; _selections = []; // iterate through all parents while {isClass _config} do { private "_class"; _class = _config >> "Reflectors"; for "_i" from 0 to (count _class - 1) do { private ["_entry", "_selection"]; _entry = _class select _i; _selection = getText (_entry >> "hitpoint"); if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then { _hitpoints pushBack configName _entry; _selections pushBack _selection; }; }; _config = inheritsFrom _config; }; [_hitPoints, _selections]