/* * Author: PabstMirror * After FUNC(disarmDropItems) has completed, passing a possible error code. * Passes that error back to orginal caller. * * Arguments: * 0: caller * 1: target * 2: errorMsg * * Return Value: * Nothing * * Example: * [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventTargetFinish * * Public: No */ #include "script_component.hpp" PARAMS_3(_caller,_target,_errorMsg); if (_errorMsg != "") then { diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", time, _this]; ["DisarmDebugCallback", [_caller], [_caller, _target, _errorMsg]] call EFUNC(common,targetEvent); };