class CfgWeapons { class missiles_SCALPEL; class GVAR(launcher): missiles_SCALPEL { displayName = "AGM-114K Hellfire II"; GVAR(enabled) = 1; // handle adding interactions and adding Laser Designator EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud canLock = 0; weaponLockSystem = 0; magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"}; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; class GVAR(launcher_N): GVAR(launcher) { displayName = "AGM-114N Hellfire II"; magazines[] = {"6Rnd_ACE_Hellfire_AGM114N", "PylonMissile_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_3Rnd_ACE_Hellfire_AGM114N", "PylonRack_4Rnd_ACE_Hellfire_AGM114N"}; }; };