#include "script_component.hpp" /* * Author: kymckay (based on unmuteUnit) * Globally unhides a unit. Only unhides if the last reason was removed. * * Arguments: * 0: Unit * 1: Reason to unhide the unit * * Return Value: * None * * Example: * [ACE_Player, "SpectatorMode"] call ace_common_fnc_unhideUnit * * Public: Yes */ params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; private _setHiddenReasons = _unit getVariable [QGVAR(setHiddenReasons), []]; if (_reason in _setHiddenReasons) then { _setHiddenReasons deleteAt (_setHiddenReasons find _reason); _unit setVariable [QGVAR(setHiddenReasons), _setHiddenReasons, true]; }; if (_setHiddenReasons isEqualTo []) then { [QGVAR(hideObjectGlobal), [_unit,false]] call CBA_fnc_serverEvent; };