class CfgCloudlets { class GVAR(CookOff) { interval = 0.004; circleRadius = 0; circleVelocity[] = {2,2,2}; particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; particleFSNtieth = 16; particleFSIndex = 0; particleFSFrameCount = 32; particleFSLoop = 0; angle = 0; angleVar = 0; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 1; moveVelocity[] = {0,4,0}; rotationVelocity = 1; weight = 0.4; volume = 0.45; rubbing = 0; size[] = {0.01,0.5,1,1,1.5,0.01,0.001}; color[] = {{1,1,1,-4},{1,1,1,-3},{1,1,1,-2},{1,1,1,-1},{1,1,1,0}}; animationSpeed[] = {1}; randomDirectionPeriod = 5; randomDirectionIntensity = 1; onTimerScript = ""; beforeDestroyScript = ""; position[] = {0,0,0}; lifeTimeVar = 0; positionVar[] = {0,0,0}; positionVarConst[] = {0,0,0}; moveVelocityVar[] = {1,2,1}; moveVelocityVarConst[] = {0,0,0}; rotationVelocityVar = 3; sizeVar = 0.1; colorVar[] = {0,0,0,2}; randomDirectionPeriodVar = 1; randomDirectionIntensityVar = 2; colorCoef[] = {1,1,1,1}; sizeCoef = 1; animationSpeedCoef = 1; particleEffects = ""; postEffects = ""; onSurface = 1; surfaceOffset = 0; keepOnSurface = 0; bounceOnSurface = 0.6; bounceOnSurfaceVar = 0; destroyOnWaterSurface = 0; destroyOnWaterSurfaceOffset = 0; }; }; class GVAR(ExploAmmoExplosion) { class ExploAmmoFlash { position[] = {0,0,0}; simulation = "particles"; type = "ExploAmmoFlash"; intensity = 1; interval = 1; lifeTime = 1; }; class LightExplosion { simulation = "light"; type = "SparksLight"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 0.15; }; class ExploAmmoSmoke { position[] = {0,0,0}; simulation = "particles"; type = "AutoCannonFired"; intensity = 1.5; interval = 1.5; lifeTime = 1.5; }; };