#include "..\script_component.hpp" /* * Author: PabstMirror * * Checks the conditions for being able to disarm a unit * * Arguments: * 0: Player <OBJECT> * 1: Target <OBJECT> * * Return Value: * Can Be Disarm Target <BOOL> * * Example: * [player, cursorTarget] call ace_disarming_fnc_canPlayerDisarmUnit * * Public: No */ params ["_player", "_target"]; ([_target] call FUNC(canBeDisarmed)) && {([_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith))}