#include "..\script_component.hpp" /* * Author: PabstMirror * Reset earplugs on respawn, and then re-add if appropriate. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * player call ace_hearing_fnc_handleRespawn; * * Public: No */ // Do not add or remove earplugs if gear should be preserved if (missionNamespace getVariable [QEGVAR(respawn,savePreDeathGear), false]) exitWith {}; params ["_unit"]; TRACE_2("params",_unit,typeOf _unit); if (!local _unit) exitWith {}; // XEH should only be called on local units private _respawn = [0] call BIS_fnc_missionRespawnType; // If respawn is not group or side: if (_respawn <= 3) then { // Remove earplugs if they have them: if (_unit getVariable ["ACE_hasEarPlugsin", false]) then { TRACE_1("had EarPlugs in - removing",_unit); _unit setVariable ["ACE_hasEarPlugsin", false, true]; }; }; // Re-add if they need them _unit call FUNC(addEarPlugs);