#include "script_component.hpp" /* * Author: SilentSpike * Handles a unit reaching the point of death (calls for a status update). * * Arguments: * 0: The Unit * * Return Value: * None * * Example: * [player] call ace_medical_statemachine_fnc_enteredStateDeath * * Public: No */ params ["_unit"]; // TODO: Probably also needs additional logic to deal with edge cases // Send a local event before death [QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent; [_unit] call EFUNC(medical_status,setDead);