class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_DebugPotato: ACE_ItemCore { displayName = "ACE Potato (debug)"; descriptionShort = "Glorious Potato
If you see this in game it means someone fucked up"; picture = QPATHTOF(UI\potato_ca.paa); scope = 1; class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; };