/* * Author: Sickboy * Spurt blood on the ground * * Arguments: * 0: unit * 1: direction * 2: damage * * Return Value: * None * * Example: * [UNIT, random 360, 1] call ace_medical_blood_fnc_spurt * * Public: No */ #include "script_component.hpp" #define MAXIMUM_DROPS 4 #define DISTANCE_BETWEEN_DROPS 0.20 #define OFFSET 0.25 params ["_unit", "_dir", "_damage"]; private _distanceBetweenDrops = DISTANCE_BETWEEN_DROPS * _damage; private _offset = OFFSET + _distanceBetweenDrops; private _pos = _unit getPos [_offset, _dir]; ["blooddrop_2", _pos, _dir] call FUNC(createBlood); private _dropAmount = ceil (MAXIMUM_DROPS * _damage); if (_dropAmount > 1) then { for "_i" from 2 to _dropAmount do { _pos = _pos getPos [_distanceBetweenDrops, _dir]; ["blooddrop_1", _pos, _dir] call FUNC(createBlood); }; };