/* * Author: KoffeinFlummi, Ruthberg * Changes the adjustment for the current scope * * Arguments: * 0: Unit * * Return Value: * Can we update the zero reference? * * Example: * [player] call ace_scopes_fnc_canAdjustZero * * Public: No */ #include "script_component.hpp" private ["_weaponIndex", "_adjustment", "_elevation"]; params ["_unit"]; if (cameraView == "GUNNER") exitWith {false}; if (vehicle _unit != _unit) exitWith {false}; if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false}; _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {false}; _adjustment = _unit getVariable QGVAR(Adjustment); if (isNil "_adjustment") then { // [Windage, Elevation, Zero] _adjustment = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; }; _elevation = (_adjustment select _weaponIndex) select 0; // You can only adjust your zero reference, if your relative elevation setting is not 0 _elevation != 0