/* * Author: KoffeinFlummi, esteldunedain * Adjusts the flight path of the bullet according to the zeroing. Called from the unified fired EH only for local and non-local players on foot. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Public: No */ #include "script_component.hpp" //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); private _adjustment = _unit getVariable [QGVAR(Adjustment), []]; if (_adjustment isEqualTo []) exitWith {}; private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {}; private _zeroing = _adjustment select _weaponIndex; TRACE_1("Adjusting With",_zeroing); if (_zeroing isEqualTo [0, 0, 0]) exitWith {}; // Convert zeroing from mils to degrees _zeroing = _zeroing vectorMultiply 0.05625; _zeroing params ["_elevation", "_windage", "_zero"]; [_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);