#include "script_component.hpp" /* * Author: PabstMirror * Get the firemode index of the weapon for use with "SwitchWeapon" * * Arguments: * 0: Unit * 1: Muzzle (default: current weapon muzzle) * 2: Firemode (default: current weapon fire mode) * * Return Value: * Weapon/Mode index * * Example: * [player] call ace_common_fnc_getFiremodeIndex * * Public: Yes */ params ["_unit"]; (weaponState _unit) params ["", "_currentMuzzle", "_currentFiremode"]; params ["", ["_muzzle", _currentMuzzle], ["_firemode", _currentFireMode]]; private _weapons = _unit weaponsInfo [_muzzle, false]; private _index = -1; { _x params ["_xIndex", "", "", "", "_xFiremode"]; if (_xFiremode == _firemode) exitWith { _index = _xIndex; }; } forEach _weapons; _index