//#define DEBUG_MODE_FULL #include "script_component.hpp" PARAMS_2(_shooter,_weapon); // Bail on not missile or javelin PFEH not running if ((_shooter != ACE_player) || {(GVAR(pfehID) == -1)}) exitWith { false }; private ["_configs"]; _configs = configProperties [configFile >> "CfgWeapons" >> _weapon, QUOTE(configName _x == QUOTE(QGVAR(enabled))), false]; if (((count _configs) < 1) || {(getNumber (_configs select 0)) != 1}) exitWith {}; __JavelinIGUITargeting ctrlShow false; __JavelinIGUITargetingGate ctrlShow false; __JavelinIGUITargetingLines ctrlShow false; __JavelinIGUITargetingConstraints ctrlShow false;