#include "script_component.hpp" /* * Author: Dani (TCVM) * PFH which allows the user to attach a rope to the given target vehicle * * Arguments: * 0: Unit wanting to attach rope * 1: Vehicle to attach rope * * Return Value: * None * * Example: * [player, cursorObject] call ace_towing_fnc_attachRopePFH * * Public: No */ params ["_unit", "_target", "_ignoreParent", "_ignoreRope", "_source", "_maxRange"]; private _viewDirection = getCameraViewDirection _unit; GVAR(attachHelper) setPosASL (_unit modelToWorldVisualWorld [0, 1, 1.5]); private _hintLMB = ""; private _hintRMB = localize ELSTRING(dragging,Drop); private _startPos = eyePos _unit; private _endPos = _startPos vectorAdd (_viewDirection vectorMultiply TOW_ACTION_DISTANCE); private _intersections = lineIntersectsSurfaces [_startPos, _endPos, _unit, GVAR(attachHelper), true, 2]; GVAR(canAttach) = false; if (_intersections isNotEqualTo []) then { private _intersectionToUse = []; { _x params ["", "", "_object"]; if (_object isKindOf "AllVehicles" && { _object isNotEqualTo _ignoreRope && { _object isNotEqualTo _ignoreParent } }) exitWith { _intersectionToUse = _x; }; } forEach _intersections; if (_intersectionToUse isEqualTo []) exitWith {}; _intersectionToUse params ["_intersectPosition", "", "_intersectObject"]; // if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child GVAR(canAttach) = (_intersectObject isNotEqualTo _ignoreParent) && { (!isNull _target && { _intersectObject isEqualTo _target }) || { isNull _target && { [_intersectObject] call FUNC(isSuitableSimulation) }}} && { !(_intersectObject getVariable [QGVAR(towing), false]) }; if (GVAR(canAttach)) then { TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope); GVAR(attachHelper) setPosASL _intersectPosition; _hintLMB = localize LSTRING(attach); GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject]; }; }; if (_source isNotEqualTo [0, 0, 0]) then { private _distanceFromSource = _source vectorDistance getPosASLVisual GVAR(attachHelper); if (_distanceFromSource > _maxRange) then { GVAR(canAttach) = false; private _direction = _source vectorFromTo getPosASLVisual GVAR(attachHelper); GVAR(attachHelper) setPosASL (_source vectorAdd (_direction vectorMultiply _maxRange)); _hintLMB = ""; if (_distanceFromSource > _maxRange + 2) then { GVAR(cancel) = true; } else { GVAR(cancel) = false; }; }; }; private _hint = [_hintLMB, _hintRMB]; if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then { _unit setVariable [QGVAR(hint), _hint]; _hint call EFUNC(interaction,showMouseHint); };