/* * Author: GitHawk * Check if a unit can turn on a fuel nozzle * * Arguments: * 0: Unit * 1: Nozzle * * Return Value: * Can turn on * * Example: * [player, nozzle] call ace_refuel_fnc_canTurnOn * * Public: No */ #include "script_component.hpp" params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]]; if (isNull _unit || {isNull _nozzle} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false}; !(_nozzle getVariable [QGVAR(isRefueling), false]) && {[_nozzle getVariable QGVAR(source)] call FUNC(getFuel) != 0} && {!isNull (_nozzle getVariable [QGVAR(sink), objNull])} && {(fuel (_nozzle getVariable QGVAR(sink))) < 1} && {!(isEngineOn (_nozzle getVariable QGVAR(sink)))}