/* * Author: GitHawk * Makes an object into a jerry can. * * Arguments: * 0: Target * 1: Fuel amount (in liters) * * Return Value: * None * * Example: * [can] call ace_refuel_fnc_makeJerryCan * * Public: Yes */ #include "script_component.hpp" params [["_target", objNull, [objNull]], ["_fuelAmount", 20, [0]]]; if (isNull _target || {_target isKindOf "AllVehicles"} || {_target getVariable [QGVAR(jerryCan), false]}) exitWith {}; [_target, _fuelAmount] call FUNC(setFuel); _target setVariable [QGVAR(jerryCan), true]; _target setVariable [QGVAR(source), _target]; // Main Action private _action = [QGVAR(Refuel), localize LSTRING(Refuel), QPATHTOF(ui\icon_refuel_interact.paa), {}, {true}, {}, [], [0, 0, 0], REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction); [_target, 0, [], _action] call EFUNC(interact_menu,addActionToObject); // Add pickup _action = [QGVAR(PickUpNozzle), localize LSTRING(TakeNozzle), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, objNull, _target] call FUNC(TakeNozzle)}, {[_player, _target] call FUNC(canTakeNozzle)}, {}, [], [0, 0, 0], REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction); [_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject); // Add turnOn _action = [QGVAR(TurnOn), localize LSTRING(TurnOn), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(turnOn)}, {[_player, _target] call FUNC(canTurnOn)}, {}, [], [0, 0, 0], REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction); [_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject); // Add turnOff _action = [QGVAR(TurnOff), localize LSTRING(TurnOff), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(turnOff)}, {[_player, _target] call FUNC(canTurnOff)}, {}, [], [0, 0, 0], REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction); [_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject); // Add disconnect _action = [QGVAR(Disconnect), localize LSTRING(Disconnect), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(disconnect)}, {[_player, _target] call FUNC(canDisconnect)}, {}, [], [0, 0, 0], REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction); [_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);