class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class ace_m47_static_skeleton: Default { skeletonInherit = "Default"; skeletonBones[] = { "bipod","", "grav_box","bipod", "launcher","grav_box", "optic","launcher", "missile","launcher" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; }; class ace_m47_static: Default { sectionsInherit = "Default"; sections[] = {}; skeletonName = "ace_m47_static_skeleton"; class Animations { class MainGun { type="rotation"; selection="launcher"; sourceAddress = "clamp"; source="MainGun"; axis="elevate_axis"; animPeriod=0.01; initPhase=0; maxValue="rad 360"; minValue="rad -360"; angle1="rad 360"; angle0="rad -360"; }; class MainTurret { type="rotation"; source="MainTurret"; selection="bipod"; sourceAddress = "loop"; axis="rotate_axis"; animPeriod=0.005; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class rest_rotate { type="rotation"; selection="grav_box"; sourceAddress = "clamp"; source="user"; axis="elevate_axis"; animPeriod=0.00001; initPhase=-0.35; maxValue="3.60"; minValue="-3.60"; angle1="rad -360"; angle0="rad 360"; }; class optic_hide { type = "hide"; source = "user"; selection = "optic"; animPeriod = 0.0001; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.99; initPhase = 1; }; class missile_hide { type = "hide"; source = "user"; selection = "missile"; animPeriod = 0.0001; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.99; }; }; }; };