#include "script_component.hpp" ADDON = false; PREP(actionCheckBloodPressure); PREP(actionCheckBloodPressureLocal); PREP(actionCheckPulse); PREP(actionCheckPulseLocal); PREP(actionCheckResponse); PREP(actionPlaceInBodyBag); PREP(actionRemoveTourniquet); PREP(actionLoadUnit); PREP(actionUnloadUnit); PREP(addHeartRateAdjustment); PREP(addToInjuredCollection); PREP(addToLog); PREP(addToTriageCard); PREP(addUnconsciousCondition); PREP(canAccessMedicalEquipment); PREP(canTreat); PREP(determineIfFatal); PREP(getBloodLoss); PREP(getBloodPressure); PREP(getBloodVolumeChange); PREP(getCardiacOutput); PREP(getTypeOfDamage); PREP(getTriageStatus); PREP(getUnconsciousCondition); PREP(handleDamage); PREP(handleDamage_advanced); PREP(handleDamage_advancedSetDamage); PREP(handleDamage_airway); PREP(handleDamage_basic); PREP(handleDamage_caching); PREP(handleDamage_fractures); PREP(handleDamage_internalInjuries); PREP(handleDamage_wounds); PREP(handleUnitVitals); PREP(handleKilled); PREP(handleLocal); PREP(hasItem); PREP(hasItems); PREP(hasMedicalEnabled); PREP(hasTourniquetAppliedTo); PREP(init); PREP(isInMedicalFacility); PREP(isMedic); PREP(isMedicalVehicle); PREP(onMedicationUsage); PREP(onWoundUpdateRequest); PREP(onPropagateWound); PREP(parseConfigForInjuries); PREP(playInjuredSound); PREP(reactionToDamage); PREP(selectionNameToNumber); PREP(setCardiacArrest); PREP(setDead); PREP(setHitPointDamage); PREP(setUnconscious); PREP(treatment); PREP(treatment_failure); PREP(treatment_success); PREP(treatmentAdvanced_bandage); PREP(treatmentAdvanced_bandageLocal); PREP(treatmentAdvanced_CPR); PREP(treatmentAdvanced_CPRLocal); PREP(treatmentAdvanced_fullHeal); PREP(treatmentAdvanced_fullHealLocal); PREP(treatmentAdvanced_medication); PREP(treatmentAdvanced_medicationLocal); PREP(treatmentBasic_bandage); PREP(treatmentBasic_bloodbag); PREP(treatmentBasic_epipen); PREP(treatmentBasic_morphine); PREP(treatmentIV); PREP(treatmentIVLocal); PREP(treatmentTourniquet); PREP(treatmentTourniquetLocal); PREP(useItem); PREP(useItems); PREP(displayPatientInformation); PREP(moduleMedicalSettings); PREP(moduleAssignMedicRoles); PREP(moduleAssignMedicalVehicle); PREP(moduleAssignMedicalFacility); PREP(moduleTreatmentConfiguration); GVAR(injuredUnitCollection) = []; call FUNC(parseConfigForInjuries); ADDON = true;