#include "script_component.hpp" GVAR(vehicleMagCache) = createHashMap; ["CBA_settingsInitialized", { TRACE_3("settingsInit",GVAR(defaultAssemblyMode),GVAR(handleExtraMagazines),GVAR(ammoHandling)); ["StaticWeapon", "Init", { // needs a small delay for network syncing, or we end up with duplicate mags with ammo handling [LINKFUNC(initVehicle), _this, 1] call CBA_fnc_waitAndExecute; }, true, [], true] call CBA_fnc_addClassEventHandler; GVAR(quickmountEnabled) = ( missionNamespace getVariable [QEGVAR(quickmount,enabled), false] && {(missionNamespace getVariable [QEGVAR(quickmount,enableMenu), -1]) in [1,3]} ); }] call CBA_fnc_addEventHandler; ["CBA_SettingChanged", { GVAR(quickmountEnabled) = ( missionNamespace getVariable [QEGVAR(quickmount,enabled), false] && {(missionNamespace getVariable [QEGVAR(quickmount,enableMenu), -1]) in [1,3]} ); }] call CBA_fnc_addEventHandler; // Event handlers: [QGVAR(addTurretMag), LINKFUNC(reload_handleAddTurretMag)] call CBA_fnc_addEventHandler; [QGVAR(removeTurretMag), LINKFUNC(reload_handleRemoveTurretMag)] call CBA_fnc_addEventHandler; [QGVAR(returnAmmo), LINKFUNC(reload_handleReturnAmmo)] call CBA_fnc_addEventHandler; #ifdef DEBUG_MODE_FULL call compile preprocessFileLineNumbers QPATHTOF(dev\checkStaticWeapons.sqf); #endif