["ACE3 Equipment", QGVAR(DistanceKey), LLSTRING(PowerButtonKey), { // Conditions: canInteract if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(GVAR(active)) exitWith {false}; if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {false}; // Statement if !(GVAR(powerButtonPressed)) then { GVAR(powerButtonPressed) = true; call FUNC(acquireTarget); }; true }, { // Conditions: canInteract if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {false}; // Statement GVAR(powerButtonPressed) = false; call FUNC(turnOn); true }, [19, [false, false, false]], false] call CBA_fnc_addKeybind; //R Key