#include "script_component.hpp" call FUNC(getMapData); // Randomization GVAR(temperatureShift) = 3 - random 6; GVAR(badWeatherShift) = (random 1) ^ 2 * 10; GVAR(humidityShift) = (5 - random 10) / 100; // Rain variables GVAR(enableRain) = true; GVAR(rain_next_period) = -1; GVAR(rain_period_count) = 0; GVAR(rain_initial_rain) = 0; if(overcast >= 0.7) then { GVAR(rain_initial_rain) = (random ((overcast-0.7)/0.3)); }; GVAR(current_rain) = GVAR(rain_initial_rain); GVAR(rain_current_range) = -1+(random 2); GVAR(overcast_multiplier) = 1; // Wind Variables call FUNC(initWind); "ACE_WIND_PARAMS" addPublicVariableEventHandler { GVAR(wind_period_start_time) = time; }; "ACE_RAIN_PARAMS" addPublicVariableEventHandler { GVAR(rain_period_start_time) = time; }; "ACE_MISC_PARAMS" addPublicVariableEventHandler { if !(isServer) then { 30 setLightnings (ACE_MISC_PARAMS select 0); 30 setRainbow (ACE_MISC_PARAMS select 1); 30 setFog (ACE_MISC_PARAMS select 2); GVAR(temperatureShift) = (ACE_MISC_PARAMS select 3); GVAR(badWeatherShift) = (ACE_MISC_PARAMS select 4); GVAR(humidityShift) = (ACE_MISC_PARAMS select 5); call FUNC(updateTemperature); call FUNC(updateHumidity); }; }; ["ACE3", QGVAR(WindInfoKey), localize "STR_ACE_Weather_WindInfoKey", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Statement [] call FUNC(displayWindInfo); }, {false}, [37, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // (SHIFT + K) simulWeatherSync; [FUNC(updateTemperature), 20, []] call CBA_fnc_addPerFrameHandler; [FUNC(updateHumidity), 20, []] call CBA_fnc_addPerFrameHandler; [FUNC(updateWind), 1, []] call CBA_fnc_addPerFrameHandler; [FUNC(updateRain), 2, []] call CBA_fnc_addPerFrameHandler;