/* * Author: Hope Johnson * Edited by commy2 * * Puts in / takes out earplugs. * * Arguments: * none * * Return Value: * none */ #include "script_component.hpp" private "_player"; _player = _this select 0; // Buds in inventory, putting them in _player removeItem "ACE_EarBuds"; _player setVariable ["ACE_hasEarPlugsIn", true, true]; [localize "STR_ACE_Hearing_Earbuds_Are_On"] call EFUNC(common,displayTextStructured); /*// No Ear Buds in inventory, telling user [localize "STR_ACE_Hearing_NoBuds"] call EFUNC(common,displayTextStructured);*/