/* * Author: esteldunedain * Update cooldown calculation of all player weapons at regular intervals. * * Argument: * None * * Return value: * None * * Example: * [] call ace_overheating_fnc_updateTemperatureThread * * Public: No */ #include "script_component.hpp" private _currentWeapon = currentWeapon ACE_player; if ((_currentWeapon != "") && {_currentWeapon == primaryWeapon ACE_player || {_currentWeapon == handgunWeapon ACE_player}}) then { [ACE_player, _currentWeapon, 0] call FUNC(updateTemperature); }; // Schedule for execution again after 5 seconds [DFUNC(updateTemperatureThread), [], 5] call CBA_fnc_waitAndExecute;