class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_f; class ACE_ExplosiveItem: InventoryItem_Base_f { allowedSlots[] = {801,701,901}; //type = 201; }; class ACE_Clacker: ACE_ItemCore { scope = 2; displayName = $STR_ACE_Explosives_clacker_displayName; descriptionShort = $STR_ACE_Explosives_clacker_description; picture = PATHTOF(Data\UI\Clacker.paa); model = "\A3\weapons_F\ammo\mag_univ.p3d"; ACE_Range = 250; ACE_Detonator = 1; class ItemInfo: ACE_ExplosiveItem { mass = 3; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; class ACE_M26_Clacker: ACE_Clacker { displayName = $STR_ACE_Explosives_M26_displayName; picture = PATHTOF(Data\UI\MK26_Transmitter_ca.paa); ACE_Range = 5000; }; class ACE_DefusalKit: ACE_ItemCore { scope = 2; displayName = $STR_ACE_Explosives_DefusalKit_displayName; descriptionShort = $STR_ACE_Explosives_DefusalKit_description; picture = PATHTOF(Data\UI\Pliers.paa); model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; class ItemInfo: ACE_ExplosiveItem { mass = 5; uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; }; }; class ACE_DeadManSwitch: ACE_ItemCore { scope = 2; displayName = $STR_ACE_Explosives_DeadManSwitch_displayName; descriptionShort = $STR_ACE_Explosives_DeadManSwitch_description; picture = PATHTOF(Data\UI\DeadmanSwitch.paa); model = "\A3\weapons_F\ammo\mag_univ.p3d"; ACE_Range = 100; ACE_Detonator = 1; class ItemInfo: ACE_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; };