/* * Author: Glowbal, commy2 * Parse the ACE_Medical_Advanced config for all injury types. * * Arguments: * None * * ReturnValue: * None * * Public: No */ #include "script_component.hpp" private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries"; // --- parse wounds GVAR(woundClassNames) = []; GVAR(woundsData) = []; // @todo classTypes are strings currently. Convert them to unqiue IDs instead. private _woundsConfig = _injuriesConfigRoot >> "wounds"; private _classID = 0; { private _entry = _x; private _className = configName _entry; private _selections = GET_ARRAY(_entry >> "selections",["All"]); private _bleeding = GET_NUMBER(_entry >> "bleeding",0); private _pain = GET_NUMBER(_entry >> "pain",0); private _minDamage = GET_NUMBER(_entry >> "minDamage",0); private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1); private _causes = GET_ARRAY(_entry >> "causes",[]); private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0); if (count _causes > 0) then { GVAR(woundClassNames) pushBack _className; GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping]; _classID = _classID + 1; }; } forEach configProperties [_woundsConfig, "isClass _x"]; // --- parse damage types GVAR(allDamageTypes) = []; // @todo, currently unused by handle damage (was GVAR(allAvailableDamageTypes)) GVAR(allDamageTypesData) = [] call CBA_fnc_createNamespace; // minimum lethal damage collection, mapped to damageTypes private _damageTypesConfig = _injuriesConfigRoot >> "damageTypes"; private _thresholdsDefault = getArray (_damageTypesConfig >> "thresholds"); private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionSpecific"); // Collect all available damage types from the config { private _entry = _x; private _className = configName _entry; GVAR(allDamageTypes) pushBack _className; // Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type private _woundTypes = []; { if (_className in (_x select 5)) then { _woundTypes pushBack _x; }; } forEach GVAR(woundsData); private _damageTypeSubClassConfig = _damageTypesConfig >> _className; private _thresholds = GET_ARRAY(_damageTypeSubClassConfig >> "thresholds",_thresholdsDefault); private _selectionSpecific = GET_NUMBER(_damageTypeSubClassConfig >> "selectionSpecific",_selectionSpecificDefault); GVAR(allDamageTypesData) setVariable [_className, [_thresholds, _selectionSpecific > 0, _woundTypes]]; // extension loading private _minDamageThresholds = (_thresholds apply {str (_x select 0)}) joinString ":"; private _amountThresholds = (_thresholds apply {str (_x select 1)}) joinString ":"; // load in the damage types into the medical extension private _extensionArgs = format [ "addDamageType,%1,%2,%3,%4,%5", _className, 1, //@todo remove 'minLethalDamage' from extension _minDamageThresholds, _amountThresholds, _selectionSpecific ]; TRACE_1("",_extensionArgs); private _extensionRes = "ace_medical" callExtension _extensionArgs; TRACE_1("",_extensionRes); } forEach configProperties [_damageTypesConfig, "isClass _x"]; // extension loading { _x params ["_classID", "_selections", "_bleedingRate", "_pain", "_damageExtrema", "_causes", "_displayName"]; _damageExtrema params ["_minDamage", "_maxDamage"]; private _className = GVAR(woundClassNames) select _forEachIndex; if (_displayName isEqualTo "") then { _displayName = _className; }; private _selections = _selections joinString ":"; private _causes = _causes joinString ":"; private _extensionArgs = format [ "addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9", _classID, _className, _selections, _bleedingRate, _pain, _minDamage, _maxDamage, _causes, _displayName ]; TRACE_1("",_extensionArgs); private _extensionRes = "ace_medical" callExtension _extensionArgs; TRACE_1("",_extensionRes); } forEach GVAR(woundsData); "ace_medical" callExtension "ConfigComplete";