ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0,0,0,1}; specularPower=1; PixelShaderID="Normal"; VertexShaderID="Basic"; class Stage0 { texture="x\ace\Addons\sys_arty_aimingpoints\data\collimator_pattern_alpha.paa"; uvSource="tex"; };