/* * Author: BaerMitUmlaut * Main perFrameHandler that updates fatigue values. * * Arguments: * None * * Return Value: * None */ #include "script_component.hpp" if (!alive ACE_player) exitWith {}; // Dead people don't breath, Will also handle null (Map intros) private _currentWork = REE; private _currentSpeed = (vectorMagnitude (velocity ACE_player)) min 6; if ((vehicle ACE_player == ACE_player) && {_currentSpeed > 0.1} && {isTouchingGround ACE_player || {underwater ACE_player}}) then { _currentWork = [ACE_player, _currentSpeed] call FUNC(getMetabolicCosts); _currentWork = _currentWork max REE; }; // Calculate muscle damage increase // Note: Muscle damage recovery is ignored as it takes multiple days GVAR(muscleDamage) = GVAR(muscleDamage) + (_currentWork / GVAR(peakPower)) ^ 3.2 * 0.00004; private _muscleIntegrity = 1 - GVAR(muscleDamage); // Calculate available power private _ae1PathwayPowerFatigued = GVAR(ae1PathwayPower) * sqrt (GVAR(ae1Reserve) / AE1_MAXRESERVE) * OXYGEN * sqrt _muscleIntegrity; private _ae2PathwayPowerFatigued = GVAR(ae2PathwayPower) * sqrt (GVAR(ae2Reserve) / AE2_MAXRESERVE) * OXYGEN * sqrt _muscleIntegrity; // Calculate how much power is consumed from each reserve private _ae1Power = _currentWork min _ae1PathwayPowerFatigued; private _ae2Power = ((_currentWork - _ae1Power) max 0) min _ae2PathwayPowerFatigued; private _anPower = (_currentWork - _ae1Power - _ae2Power) max 0; // Remove ATP from reserves for current work GVAR(ae1Reserve) = GVAR(ae1Reserve) - _ae1Power / WATTSPERATP; GVAR(ae2Reserve) = GVAR(ae2Reserve) - _ae2Power / WATTSPERATP; GVAR(anReserve) = GVAR(anReserve) - _anPower / WATTSPERATP; // Increase anearobic fatigue GVAR(anFatigue) = GVAR(anFatigue) + _anPower * (0.057 / GVAR(peakPower)) * 1.1; // Aerobic ATP reserve recovery GVAR(ae1Reserve) = ((GVAR(ae1Reserve) + OXYGEN * 6.60 * (GVAR(ae1PathwayPower) - _ae1Power) / GVAR(ae1PathwayPower) * GVAR(recoveryFactor)) min AE1_MAXRESERVE) max 0; GVAR(ae2Reserve) = ((GVAR(ae2Reserve) + OXYGEN * 5.83 * (GVAR(ae2PathwayPower) - _ae2Power) / GVAR(ae2PathwayPower) * GVAR(recoveryFactor)) min AE2_MAXRESERVE) max 0; // Anaerobic ATP reserver and fatigue recovery GVAR(anReserve) = ((GVAR(anReserve) + (_ae1PathwayPowerFatigued + _ae2PathwayPowerFatigued - _ae1Power - _ae2Power) / GVAR(VO2MaxPower) * 56.7 * GVAR(anFatigue) ^ 2 * GVAR(recoveryFactor) ) min AN_MAXRESERVE) max 0; GVAR(anFatigue) = ((GVAR(anFatigue) - (_ae1PathwayPowerFatigued + _ae2PathwayPowerFatigued - _ae1Power - _ae2Power) * (0.057 / GVAR(peakPower)) * GVAR(anFatigue) ^ 2 * GVAR(recoveryFactor) ) min 1) max 0; private _aeReservePercentage = (GVAR(ae1Reserve) / AE1_MAXRESERVE + GVAR(ae2Reserve) / AE2_MAXRESERVE) / 2; private _anReservePercentage = GVAR(anReserve) / AN_MAXRESERVE; private _perceivedFatigue = 1 - (_anReservePercentage min _aeReservePercentage); [ACE_player, _perceivedFatigue, _currentSpeed, GVAR(anReserve) == 0] call FUNC(handleEffects); if (GVAR(enableStaminaBar)) then { [GVAR(anReserve) / AN_MAXRESERVE] call FUNC(handleStaminaBar); };