#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)}; weapons[] = {"ACE_CableTie"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ACE_Interaction"}; author = ECSTRING(common,ACETeam); authors[] = {"commy2", "KoffeinFlummi"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "ACE_Settings.hpp" #include "CfgEventHandlers.hpp" #include "CfgMoves.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgEden.hpp" class ACE_newEvents { SetSurrendered = QGVAR(setSurrendered); SetHandcuffed = QGVAR(setHandcuffed); MoveOutCaptive = QGVAR(moveOutCaptive); MoveInCaptive = QGVAR(moveInCaptive); CaptiveStatusChanged = "ace_captiveStatusChanged"; };