#include "script_component.hpp" params ["_round", "_lastPos", "_lastVel", "_type", "_firedFrame", "", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"]; if(_round in GVAR(blackList)) exitWith { false }; if (!alive _round) exitWith { if((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame if(_skip == 0) then { if((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1} ) then { // shotbullet, shotShell don't seem to explode when touching water, so don't create frags if (((_lastPos select 2) < 0) && {(toLower getText (configFile >> "CfgAmmo" >> _type >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {}; [QGVAR(frag_eh), _this] call CBA_fnc_serverEvent; }; }; }; if(_doSpall) then { GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) - 1; // diag_log text format["F: %1", _foundObjectHPIds]; { if(!isNil "_x") then { _x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex]; }; } forEach _spallTrack; }; false }; _this set[1, (getPosASL _round)]; _this set[2, (velocity _round)]; if(_doSpall) then { private ["_scale"]; _scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1; [_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack); }; true