//#define DEBUG_MODE_FULL #include "script_component.hpp" private ["_laserCode"]; _laserCode = ACE_player getVariable[QGVAR(code), ACE_DEFAULT_LASER_CODE]; if(!isNil "_laserCode") then { __LaserDesignatorIGUI_LaserCode ctrlSetText format["Code: %1", [_laserCode, 4, 0, false] call CBA_fnc_formatNumber]; }; if(! (ctrlShown __LaserDesignatorIGUI_LaserOn) ) then { // TODO: hide distance __LaserDesignatorIGUI_ACE_Distance ctrlSetText "----"; } else { __LaserDesignatorIGUI_ACE_Distance ctrlSetText (ctrlText __LaserDesignatorIGUI_CA_Distance); };