/* * Author: jaynus * Checks if the turret occupied by the given unit can lock a laser designator and select laser code. * * Arguments: * 0: Unit * * Return Value: * Has designator? */ #include "script_component.hpp" EXPLODE_1_PVT(_this,_unit); // Get the player turret path private ["_turret","_config","_turretConfig"]; _turret = [_unit] call EFUNC(common,getTurretIndex); _config = configFile >> "CfgVehicles" >> typeOf vehicle _unit; _turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath); getNumber (_turretConfig >> QGVAR(CanLockLaser)) > 0