/* * Author: Glowbal * Handling of the open wounds & injuries upon the handleDamage eventhandler. * * Arguments: * 0: Unit That Was Hit * 1: Name Of Hit Selection * 2: Amount Of Damage * 3: Shooter or source of the damage * 4: Type of the damage done * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"]; TRACE_6("ACE_DEBUG: HandleDamage Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage); if (_typeOfDamage == "") then {_typeOfDamage = "unknown";}; // Administration for open wounds and ids private _openWounds = _unit getVariable[QGVAR(openWounds), []]; private _woundID = _unit getVariable[QGVAR(lastUniqueWoundID), 1]; private _extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID]; private _painToAdd = 0; private _woundsCreated = []; call compile _extensionOutput; { _x params ["", "_toAddClassID", "_bodyPartNToAdd"]; _foundIndex = -1; { _x params ["", "_compareId", "_comparyBodyPartN"]; // Check if we have an id of the given class on the given bodypart already if (_compareId == _toAddClassID && {_comparyBodyPartN == _bodyPartNToAdd}) exitWith { _foundIndex = _forEachIndex; }; } forEach _openWounds; if (_foundIndex < 0) then { // Since it is a new injury, we will have to add it to the open wounds array to store it _openWounds pushBack _x; } else { // We already have one of these, so we are just going to increase the number that we have of it with a new one. private _injury = _openWounds select _foundIndex; _injury set [3, (_injury select 3) + 1]; }; } forEach _woundsCreated; _unit setVariable [QGVAR(openWounds), _openWounds, true]; // Only update if new wounds have been created if (count _woundsCreated > 0) then { _unit setVariable [QGVAR(lastUniqueWoundID), _woundID, true]; }; private _painLevel = _unit getVariable [QGVAR(pain), 0]; _unit setVariable [QGVAR(pain), _painLevel + _painToAdd]; TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getVariable QGVAR(pain), _unit getVariable QGVAR(openWounds),_woundsCreated);