/* * Author: GitHawk * Make a dummy object by disabling collision and turning it. * * Arguments: * 0: Object * 1: Vector dirAndUp * * Return Value: * None * * Example: * [dummy, [[1,0,0],[0,0,1]]] call ace_rearm_fnc_makeDummy * * Public: No */ #include "script_component.hpp" params [["_obj", objNull, [objNull]], ["_dirAndUp", [[1,0,0],[0,0,1]], [[]]]]; _obj setVectorDirAndUp _dirAndUp; _obj allowDamage false; ACE_player disableCollisionWith _obj;