/* * Author: commy2 * * Mutes the unit. It won't trigger auto generated chat messages either. * * Argument: * 0: Unit (Object) * 1: Reason to mute the unit (String) * * Return value: * Nothing */ #include "script_component.hpp" private ["_unit", "_reason"]; _unit = _this select 0; _reason = _this select 1; if (isNull _unit) exitWith {}; // add reason to mute to the unit private "_muteUnitReasons"; _muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []]; if !(_reason in _muteUnitReasons) then { _muteUnitReasons pushBack _reason; _unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true]; }; private "_speaker"; _speaker = speaker _unit; if (_speaker == "ACE_NoVoice") exitWith {}; ["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent); _unit setVariable ["ACE_OriginalSpeaker", _speaker, true];