#include "script_component.hpp" // Handle damage to local vehicles [QGVAR(hp), FUNC(dispatchHitPart)] call EFUNC(common,addEventHandler); // Extension dispatch commands [QGVAR(setAnimationNames), FUNC(setAnimationNames)] call EFUNC(common,addEventHandler); // Trigger and start fetching results [FUNC(monitorResultsPFH), 0, []] call CBA_fnc_addPerFrameHandler;