#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe * Load selected loadout. * * Arguments: * 0: Arsenal display * 1: Button control * * Return Value: * None * * Public: No */ params ["_display", "_control"]; if !(ctrlEnabled _control) exitWith {}; private _contentPanelCtrl = _display displayCtrl IDC_contentPanel; private _curSel = lnbCurSelRow _contentPanelCtrl; private _loadoutName = _contentPanelCtrl lnbText [_curSel, 1]; private _loadout = switch GVAR(currentLoadoutsTab) do { case IDC_buttonMyLoadouts; case IDC_buttonDefaultLoadouts:{ (_contentPanelCtrl getVariable _loadoutName + str GVAR(currentLoadoutsTab)) select 0 }; case IDC_buttonSharedLoadouts:{ (GVAR(sharedLoadoutsNamespace) getVariable ((_contentPanelCtrl lnbText [_curSel, 0]) + (_contentPanelCtrl lnbText [_curSel, 1]))) select 2 }; }; GVAR(center) setUnitLoadout [_loadout, true]; GVAR(currentItems) = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", [], [], [], [], [], []]; for "_index" from 0 to 15 do { switch (_index) do { case 0; case 1; case 2:{ GVAR(currentItems) set [_index, ((LIST_DEFAULTS select 0) select _index)]; }; case 3; case 4; case 5; case 6; case 7; case 8; case 9: { GVAR(currentItems) set [_index, (LIST_DEFAULTS select _index) select 0]; }; case 10: { {(GVAR(currentItems) select 15) pushBack _x} forEach (uniformItems GVAR(center)); }; case 11: { {(GVAR(currentItems) select 16) pushBack _x} forEach (vestItems GVAR(center)); }; case 12: { {(GVAR(currentItems) select 17) pushBack _x} forEach (backpackItems GVAR(center)); }; case 13: { GVAR(currentItems) set [18, (primaryWeaponItems GVAR(center)) + (primaryWeaponMagazine GVAR(center))]; }; case 14: { GVAR(currentItems) set [19, (secondaryWeaponItems GVAR(center)) + (secondaryWeaponMagazine GVAR(center))]; }; case 15: { GVAR(currentItems) set [20, (handgunItems GVAR(center)) + (handgunMagazine GVAR(center))]; }; }; }; { private _simulationType = getText (configFile >> "CfgWeapons" >> _x >> "simulation"); if (_simulationType != "NVGoggles") then { if (_simulationType == "ItemGps" || _simulationType == "Weapon") then { GVAR(currentItems) set [14, _x]; } else { private _index = 10 + (["itemmap", "itemcompass", "itemradio", "itemwatch"] find (tolower _simulationType)); GVAR(currentItems) set [_index, _x]; }; }; } forEach (assignedItems GVAR(center)); call FUNC(updateUniqueItemsList); // Reapply insignia [GVAR(center), ""] call bis_fnc_setUnitInsignia; [GVAR(center), GVAR(currentInsignia)] call bis_fnc_setUnitInsignia; [(findDisplay IDD_ace_arsenal), [localize LSTRING(loadoutLoaded), _loadoutName] joinString " "] call FUNC(message); [QGVAR(onLoadoutLoad), [_loadout, _loadoutName]] call CBA_fnc_localEvent;