#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Starts a timer for an explosive. * * Arguments: * 0: Explosive * 1: Time till detonate * 2: Trigger classname (default: "#timer") * 3: Unit * * Return Value: * None * * Example: * [_explosive, 10] call ace_explosives_fnc_startTimer * * Public: Yes */ params ["_explosive", "_delay", ["_trigger", "#timer", [""]], ["_unit", objNull, [objNull]]]; TRACE_4("Starting timer",_explosive,_delay,_trigger,_unit); [{ params ["_explosive", "_trigger", "_unit"]; TRACE_1("Explosive detonating from timer",_explosive); if (!isNull _explosive) then { [_unit, -1, [_explosive, 0], _trigger] call FUNC(detonateExplosive); }; }, [_explosive, _trigger, _unit], _delay] call CBA_fnc_waitAndExecute;