PREP(applyAnimAfterRagdoll); PREP(damageBodyPart); PREP(disableThirdParty); PREP(getHitpointArmor); PREP(getItemArmor); PREP(handleDamage); PREP(lockUnconsciousSeat); PREP(setStructuralDamage); PREP(setUnconsciousAnim); PREP(unlockUnconsciousSeat); PREP(updateBodyPartVisuals); PREP(updateDamageEffects);