#include "script_component.hpp" ADDON = false; PREP(camera); PREP(cameraIntro); PREP(canSpectateUnit); PREP(checkUnits); PREP(compass); PREP(crosshair); PREP(draw3D); PREP(drawMines2D); PREP(drawMines3D); PREP(drawTracks2D); PREP(drawUnits2D); PREP(drawUnits3D); PREP(killed); PREP(map); PREP(moduleSpectator); PREP(overlay); PREP(penPos); PREP(respawn); PREP(sideColour); PREP(status); PREP(trackUnits); PREP(unitInfo); PREP(unitSide); PREP(unitVar); PREP(viewDistance); ADDON = true;