#include "..\script_component.hpp" /* * Author: tcvm, veteran29 * Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain. * * Arguments: * 0: Unit * * Return Value: * None * * Public: No */ params ["_unit"]; if ( GVAR(dropWeapon) > 0 && {isNull objectParent _unit} && {(currentWeapon _unit) != ""} && {!isPlayer _unit || GVAR(dropWeapon) == 2} ) then { _unit call EFUNC(common,throwWeapon); }; [QGVAR(playScream), [format [QGVAR(scream_%1), floor (1 + random 15)], _unit]] call CBA_fnc_globalEvent;