#include "..\script_component.hpp" /* * Author: commy2 * Check if an object is burning. * * Arguments: * 0: Object * * Return Value: * None * * Example: * player call ace_fire_fnc_isBurning * * Public: Yes */ params [["_object", objNull, [objNull]]]; (_object getVariable [QGVAR(intensity), 0]) > BURN_MIN_INTENSITY