#include "..\script_component.hpp" /* * Author: Ir0n1E, Brett Mayson * Get gunbag weapon name * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_gunbag_fnc_weaponName * * Public: No */ params ["_unit"]; private _state = (backpackContainer _unit) getVariable [QGVAR(gunbagWeapon), []]; private _name = localize LSTRING(empty); if (_state isNotEqualTo []) then { _name = getText (configFile >> "CfgWeapons" >> _state#0 >> "displayName"); }; _name