#include "..\script_component.hpp" /* * Author: NouberNou and esteldunedain * Handle interactions key down * * Arguments: * 0: Type of key: 0 interaction / 1 self interaction * * Return Value: * true * * Example: * [0] call ACE_interact_menu_fnc_keyDown * * Public: No */ #include "\a3\ui_f\hpp\defineResincl.inc" params ["_menuType"]; if (GVAR(openedMenuType) == _menuType) exitWith {true}; // Conditions: Don't open when editing a text box private _focusedTextIndex = allDisplays findIf {(ctrlType (focusedCtrl _x)) == CT_EDIT}; private _isTextEditing = _focusedTextIndex != -1; // Map's controls remain open and focused despite map not being visible, workaround if (_isTextEditing) then { if (ctrlIDD (allDisplays select _focusedTextIndex) == IDD_MAIN_MAP) then { _isTextEditing = visibleMap; }; }; // Conditions: canInteract (these don't apply to zeus) if ( _isTextEditing || {(isNull curatorCamera) && { !([ACE_player, objNull, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering", "isNotHandcuffed", "isNotSitting", "isNotOnLadder", "isNotRefueling"]] call EFUNC(common,canInteractWith)) } }) exitWith {false}; while {dialog} do { closeDialog 0; }; if (_menuType == 0) then { GVAR(keyDown) = true; GVAR(keyDownSelfAction) = false; } else { GVAR(keyDown) = false; GVAR(keyDownSelfAction) = true; }; GVAR(keyDownTime) = diag_tickTime; // Raise MenuClosed event whenever one type is replaced with another, because KeyUp code is not guaranteed. if (GVAR(openedMenuType) != -1) then { ["ace_interactMenuClosed", [GVAR(openedMenuType)]] call CBA_fnc_localEvent; }; GVAR(openedMenuType) = _menuType; GVAR(lastTimeSearchedActions) = -1000; GVAR(ParsedTextCached) = []; GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) || (!(isNull (ACE_controlledUAV select 0))) || visibleMap || (!isNull curatorCamera) || {(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(alwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}} || {(_menuType == 0) && GVAR(alwaysUseCursorInteraction)}; // Delete existing controls in case there's any left GVAR(iconCount) = 0; for "_i" from 0 to (count GVAR(iconCtrls))-1 do { ctrlDelete (GVAR(iconCtrls) select _i); GVAR(ParsedTextCached) set [_i, ""]; }; GVAR(iconCtrls) resize GVAR(iconCount); if (GVAR(useCursorMenu)) then { // Don't close zeus interface if open if (isNull curatorCamera) then { (findDisplay 46) createDisplay QGVAR(cursorMenu); //"RscCinemaBorder";// } else { createDialog QGVAR(cursorMenu); }; (finddisplay 91919) displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}]; (finddisplay 91919) displayAddEventHandler ["KeyDown", { // Handle the escape key being pressed with menu open: if ((_this select [1,4]) isEqualTo [1,false,false,false]) exitWith { // escape key with no modifiers [displayNull] call FUNC(handleEscapeMenu); }; [_this,'keydown'] call CBA_events_fnc_keyHandler; }]; // The dialog sets: // uiNamespace getVariable QGVAR(dlgCursorMenu); // uiNamespace getVariable QGVAR(cursorMenuOpened); GVAR(cursorPos) = [0.5,0.5,0]; private _ctrl = (findDisplay 91919) ctrlCreate ["RscStructuredText", 9922]; _ctrl ctrlSetPosition [safeZoneX, safeZoneY, safeZoneW, safeZoneH]; _ctrl ctrlCommit 0; // handles Mouse moving and LMB in cursor mode when action on keyrelease is disabled ((finddisplay 91919) displayctrl 9922) ctrlAddEventHandler ["MouseMoving", DFUNC(handleMouseMovement)]; ((finddisplay 91919) displayctrl 9922) ctrlAddEventHandler ["MouseButtonDown", DFUNC(handleMouseButtonDown)]; setMousePosition [0.5, 0.5]; } else { if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then { (findDisplay 91919) closeDisplay 2; }; }; GVAR(selfMenuOffset) = (AGLtoASL (positionCameraToWorld [0, 0, 2])) vectorDiff (AGLtoASL (positionCameraToWorld [0, 0, 0])); //Auto expand the first level when self, mounted vehicle or zeus (skips the first animation as there is only one choice) if (GVAR(openedMenuType) == 0) then { if (isNull curatorCamera) then { if !(isNull (ACE_controlledUAV select 0)) then { GVAR(menuDepthPath) = [["ACE_SelfActions", (ACE_controlledUAV select 0)]]; GVAR(expanded) = true; GVAR(expandedTime) = diag_tickTime; GVAR(lastPath) = +GVAR(menuDepthPath); GVAR(startHoverTime) = -1000; } else { if (vehicle ACE_player != ACE_player) then { GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]]; GVAR(expanded) = true; GVAR(expandedTime) = diag_tickTime; GVAR(lastPath) = +GVAR(menuDepthPath); GVAR(startHoverTime) = -1000; }; }; } else { GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]]; GVAR(expanded) = true; GVAR(expandedTime) = diag_tickTime; GVAR(lastPath) = +GVAR(menuDepthPath); GVAR(startHoverTime) = -1000; }; } else { GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]]; GVAR(expanded) = true; GVAR(expandedTime) = diag_tickTime; GVAR(lastPath) = +GVAR(menuDepthPath); GVAR(startHoverTime) = -1000; }; ["ace_interactMenuOpened", [_menuType]] call CBA_fnc_localEvent; //Remove the old "DefaultAction" action event handler if it already exists GVAR(blockDefaultActions) params [["_player", objNull], ["_ehid", -1]]; TRACE_2("blockDefaultActions",_player,_ehid); if (!isNull _player) then { [_player, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler); GVAR(blockDefaultActions) = []; }; //Add the "DefaultAction" action event handler if (alive ACE_player) then { private _ehid = [ACE_player, "DefaultAction", {GVAR(openedMenuType) >= 0}, { if (!GVAR(actionOnKeyRelease) && GVAR(actionSelected)) then { [GVAR(openedMenuType),true] call FUNC(keyUp); }; }] call EFUNC(common,addActionEventHandler); TRACE_2("Added",ACE_player,_ehid); GVAR(blockDefaultActions) = [ACE_player, _ehid]; }; true