#include "..\script_component.hpp" /* * Author: johnb43 * Sets the laser code on a laser source. * * Argument: * 0: Laser source * 1: Laser code * * Return Value: * None * * Example: * [player, 1111] call ace_laser_fnc_setLaserCode; * * Public: Yes */ params [["_laserSource", objNull, [objNull]], ["_laserCode", ACE_DEFAULT_LASER_CODE, [0]]]; _laserSource setVariable [QGVAR(code), _laserCode, true];