/* * Author: PabstMirror * Opens the rangetable and fills the charge listbox. * * Arguments: * No * * Return Value: * No * * Example: * [] call ace_mk6mortar_fnc_rangeTableOpen * * Public: No */ #include "script_component.hpp" #define LIST_CHARGE ((uiNamespace getVariable "ACE_82mm_RangeTable_Dialog") displayCtrl 1501) private ["_weaponName", "_magazines", "_initSpeed", "_fireModes", "_muzzleVelocities", "_showToPlayer", "_artilleryCharge"]; _weaponName = "mortar_82mm"; //todo: work on other weapons createDialog "ACE_82mm_RangeTable_Dialog"; if (isNull (uiNamespace getVariable ["ACE_82mm_RangeTable_Dialog", displayNull])) exitWith {ERROR("Dialog failed to open");}; //Get Magazine Types _magazines = getArray (configFile >> "CfgWeapons" >> _weaponName >> "magazines"); //For now just get settings from first mag, all rounds have same flight characteristics: if ((count _magazines) < 1) exitWith {ERROR("No Magazines for weapon");}; _initSpeed = getNumber (configFile >> "CfgMagazines" >> (_magazines select 0) >> "initSpeed"); //Get Charge Modes _fireModes = getArray (configFile >> "CfgWeapons" >> _weaponName >> "modes"); _muzzleVelocities = []; { _showToPlayer = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "showToPlayer"); if (_showToPlayer == 1) then { _artilleryCharge = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "artilleryCharge"); LIST_CHARGE lbAdd format ["%1: %2", (localize "STR_ACE_MK6MORTAR_rangetable_charge"), (count _muzzleVelocities)]; LIST_CHARGE lbSetData [(count _muzzleVelocities), str (_artilleryCharge * _initSpeed)]; _muzzleVelocities pushBack _artilleryCharge; }; } forEach _fireModes; LIST_CHARGE lbSetCurSel 0;