ambient[] = {1, 0.98, 0.98, 1};
diffuse[] = {1, 0.98, 0.98, 1};
forcedDiffuse[] = {1, 0.98, 0.98, 1};
emmisive[] = {250, 250, 400, 1};
specular[] = {0, 0, 0, 0};
specularPower = 0.0;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";