#include "script_component.hpp" /* * Author: Dslyecxi, PabstMirror * Refreshes nvg effect if switching NVG goggles. * * Arguments: * 0: Player * * Return Value: * None * * Example: * [player] call ace_nightvision_fnc_onLoadoutChange * * Public: No */ params ["_player"]; TRACE_1("onLoadoutChange",_player); private _newHMD = hmd _player; if (_newHMD != GVAR(playerHMD)) then { GVAR(playerHMD) = _newHMD; [] call FUNC(refreshGoggleType); };