/* * Author: Rocko, Ruthberg * * Place down tripod * * Arguments: * 0: unit * 1: tripod class * * Return Value: * Nothing * * Return value: * None */ #include "script_component.hpp" PARAMS_2(_unit,_tripodClass); _unit removeItem _tripodClass; if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then { _unit playMove "AmovPercMstpSrasWrflDnon_diary"; }; [{ PARAMS_1(_unit); private ["_direction", "_position", "_tripod"]; _direction = getDir _unit; _position = (getPosASL _unit) vectorAdd [0.8 * sin(_direction), 0.8 * cos(_direction), 0.02]; _tripod = "ACE_TripodObject" createVehicle [0, 0, 0]; { _tripod animate [_x, 1]; } foreach ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"]; [{ EXPLODE_3_PVT(_this select 0,_tripod,_direction,_position); if (_tripod animationPhase "slide_down_tripod" == 1) then { _tripod setDir _direction; _tripod setPosASL _position; if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { _tripod setVectorUp (surfaceNormal (position _tripod)); }; [_this select 1] call CBA_fnc_removePerFrameHandler; }; }, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler; }, [_unit], 1, 0] call EFUNC(common,waitAndExecute);